Friday, April 11, 2014

comicsalliance: REVIEW: ‘THE WOLF AMONG US’ EPISODE 3, ‘A CROOKED MILE,’ HONORS A DIFFERENT GENRE By Matt D. Wilson The first two episodes of Telltale Games’ Fables prequel, The Wolf Among Us, had clearly served as homage to a very particular genre, neon noir. The third episode, “A Crooked Mile,” which hit Xbox 360, Playstation 3, PC and iOS this week, keeps the neon but seems to drop the noir. What the developers and writers offer up instead is a bloodier, more aggressive story this time around. It feels pretty strongly like the a hat-tip to the gun-driven revenge and exploitation films of the 1970s, particularly by the end, and it gives the game a sense of welcome unpredictability. The thing that the writers have done really well–and what’s often the hallmark of a good mystery story–is they’ve moved the goalposts. What was initially a fairly straightforward murder mystery has become a grand conspiracy, with characters routinely telling Sheriff Bigby Wolf that he can’t even begin to understand the magnitude of what’s going on. That all contributes further to the 1970s feel, even with the game’s 1980s setting. READ MORE



comicsalliance: REVIEW: ‘THE WOLF AMONG US’ EPISODE 3, ‘A CROOKED MILE,’ HONORS A DIFFERENT GENRE By Matt D. Wilson The first two episodes of Telltale Games’ Fables prequel, The Wolf Among Us, had clearly served as homage to a very particular genre, neon noir. The third episode, “A Crooked Mile,” which hit Xbox 360, Playstation 3, PC and iOS this week, keeps the neon but seems to drop the noir. What the developers and writers offer up instead is a bloodier, more aggressive story this time around. It feels pretty strongly like the a hat-tip to the gun-driven revenge and exploitation films of the 1970s, particularly by the end, and it gives the game a sense of welcome unpredictability. The thing that the writers have done really well–and what’s often the hallmark of a good mystery story–is they’ve moved the goalposts. What was initially a fairly straightforward murder mystery has become a grand conspiracy, with characters routinely telling Sheriff Bigby Wolf that he can’t even begin to understand the magnitude of what’s going on. That all contributes further to the 1970s feel, even with the game’s 1980s setting. READ MORE